Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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UU · Instant

You may choose new targets for target spell.

Similar cards

Color identity:
NameManaTypeText
Sen Triplets 2WUBLegendary Artifact Creature — Human Wizard At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3
Stormchaser Drake 1UCreature — Drake Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1
Illuminator Virtuoso 1WCreature — Human Rogue Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/1
Jaws of Stone 5RSorcery Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Backdraft 1RInstant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Roil's Retribution 3WWInstant Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
Dense Foliage 2GEnchantment Creatures can't be the targets of spells.
Spellbane Centaur 2GCreature — Centaur Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Modular Monstrosity 7Artifact Creature — Construct Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. 3/3
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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