M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Sen Triplets | 2WUB | Legendary Artifact Creature — Human Wizard | At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3 |
Stormchaser Drake | 1U | Creature — Drake | Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1 |
Illuminator Virtuoso | 1W | Creature — Human Rogue | Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/1 |
Jaws of Stone | 5R | Sorcery | Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell. |
Backdraft | 1R | Instant | Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. |
Roil's Retribution | 3WW | Instant | Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. |
Dense Foliage | 2G | Enchantment | Creatures can't be the targets of spells. |
Spellbane Centaur | 2G | Creature — Centaur | Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2 |
Modular Monstrosity | 7 | Artifact Creature — Construct | Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. 3/3 |
Immovable Rod | W | Artifact | You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. |