M:tG card similarity search
1G · Creature — Elf Warrior
Trample Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Rootbound Crag | Land | Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. | |
| Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
| Landlore Navigator | 1U | Creature — Orc Pirate | Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. 2/1 |
| Cyclonic Rift | 1U | Instant | Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Snake Cult Initiation | 3B | Enchantment — Aura | Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) |
| Venarian Gold | XUU | Enchantment — Aura | Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. |
| Hinterland Harbor | Land | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. | |
| Dark Privilege | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
| Knights' Charge | 1WB | Enchantment | Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
| Windbrisk Heights | Land | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |