Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reduce in Stature

2U · Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 0/2.

Similar cards

Color identity:
NameManaTypeText
Falkenrath Gorger RCreature — Vampire Berserker Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Racecourse Fury REnchantment — Aura Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn."
Ratcatcher Trainee 1RCreature — Human Peasant As long as it's your turn, Ratcatcher Trainee has first strike. 2/1
Leonin Den-Guard 1WCreature — Cat Soldier As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. 1/3
A-Armory Veteran 1RCreature — Orc Warrior Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Satyr Enchanter 1GWCreature — Satyr Druid Whenever you cast an enchantment spell, draw a card. 2/2
Yawgmoth Merfolk Soul Stickers {TK}{TK} — When this permanent leaves the battlefield, target player discards a card. {TK}{TK}{TK}{TK}{TK} — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. {TK}{TK} — 3/3 {TK}{TK}{TK}{TK} — 6/5
Grappling Hook 4Artifact — Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Rayami, First of the Fallen 1BGULegendary Creature — Vampire If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. 5/4
Wine of Blood and Iron 3Artifact {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
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