M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Akroma, Vision of Ixidor | 5WW | Legendary Creature — Angel | Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
| Thrashing Brontodon | 1GG | Creature — Dinosaur | {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. 3/4 |
| Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
| Prickleboar | 4R | Creature — Boar | As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/3 |
| Pawn of Ulamog | 1BB | Creature — Vampire Shaman | Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." 2/2 |
| Pest Summoning | 1B/GB/G | Sorcery — Lesson | Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." |
| Lich-Knights' Conquest | 4B | Sorcery | Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. |
| Karplusan Yeti | 3RR | Creature — Yeti | {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. 3/3 |
| Ritual of Hope | 1W | Instant | Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
| Mystic Enforcer | 2GW | Creature — Human Nomad Mystic | Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3 |