M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
Name | Mana | Type | Text |
---|---|---|---|
Treefolk Seedlings | 2G | Creature — Treefolk | Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/* |
Stoneskin | 2W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+10. |
Shambling Suit | 3 | Artifact Creature — Construct | Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. */3 |
Catapult Fodder | 2B | Creature — Zombie | At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. 1/5 |
Shrill Howler | 2G | Creature — Werewolf Horror | Creatures with power less than Shrill Howler's power can't block it. {5}{G}: Transform Shrill Howler. 3/1 |
Cursed Flesh | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
Huatli, the Sun's Heart | 2G/W | Legendary Planeswalker — Huatli | Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. Loyalty 7 |
Aether Web | 1G | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) |
Last Voyage of the _____ | 3B | Enchantment | When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature. |
Ray of Frost | 1U | Enchantment — Aura | Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step. |