M:tG card similarity search
1WW · Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Name | Mana | Type | Text |
---|---|---|---|
Descend upon the Sinful | 4WW | Sorcery | Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. |
Marit Lage's Slumber | 1U | Legendary Snow Enchantment | Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
Vanish into Eternity | 2W | Instant | This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent. |
Flurry of Horns | 4R | Sorcery | Create two 2/3 red Minotaur creature tokens with haste. |
Nesting Dragon | 3RR | Creature — Dragon | Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" 5/4 |
Rules Lawyer | 3WW | Artifact Creature — Cyborg Advisor | State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) 1/1 |
Priest of the Blessed Graf | 2W | Creature — Human Cleric | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2 |
Conqueror's Pledge | 2WWW | Sorcery | Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead. |
Gild | 3B | Sorcery | Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.") |
Emeria's Call | 4WWW | Sorcery | Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. |