Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reduce to Memory

1WW · Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

Similar cards

Color identity:
NameManaTypeText
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Semblance Anvil 3Artifact Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.
Spectral Guardian 2WWCreature — Spirit As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.) 2/3
Heartless Conscription 6BBSorcery Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Genju of the Fens BEnchantment — Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Destructor Dragon 4GGCreature — Dragon Flying When Destructor Dragon dies, destroy target noncreature permanent. 4/4
Lys Alana Huntmaster 2GGCreature — Elf Warrior Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. 3/3
Unhinged Beast Hunt Stickers {TK}{TK} — {T}: You gain 1 life. {TK}{TK}{TK}{TK} — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. {TK}{TK} — 4/1 {TK}{TK}{TK} — 2/6
Waterwind Scout 2UCreature — Merfolk Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
Spell Syphon 1UInstant Counter target spell unless its controller pays {1} for each blue permanent you control.
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