M:tG card similarity search
· Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Selkie Hedge-Mage | 2G/U | Creature — Merfolk Wizard | When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2 |
Eradicate | 2BB | Sorcery | Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles. |
A-Earthquake Dragon | 14G | Creature — Elemental Dragon | This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample {2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. 10/10 |
Oskar, Rubbish Reclaimer | 3UB | Legendary Creature — Human Wizard | This spell costs {1} less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard. 3/3 |
Divine Sacrament | 1WW | Enchantment | White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. |
Garruk, the Veil-Cursed | Legendary Planeswalker — Garruk | [+1]: Create a 1/1 black Wolf creature token with deathtouch. [−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. [−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. | |
Cephalid Constable | 1UU | Creature — Cephalid Wizard | Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand. 1/1 |
Roiling Waters | 5UU | Sorcery | Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. |
Underworld Charger | 2B | Creature — Nightmare Horse | Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
Forced Worship | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand. |