M:tG card similarity search
4 · Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
| Name | Mana | Type | Text |
|---|---|---|---|
| Trade Secrets | 1UU | Sorcery | Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. |
| Trespassing Souleater | 3 | Artifact Creature — Phyrexian Construct | {U/P}: Trespassing Souleater can't be blocked this turn. ({U/P} can be paid with either {U} or 2 life.) 2/2 |
| Dewdrop Spy | 1UU | Creature — Faerie Rogue | Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2 |
| Honored Heirloom | 3 | Artifact | {T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard. |
| Lightbringer | 2W | Creature — Kor Rebel | {T}, Sacrifice Lightbringer: Exile target black creature. 2/2 |
| Hammers of Moradin | 2W | Creature — Dwarf Cleric | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |
| Spirit en-Kor | 3W | Creature — Kor Spirit | Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2 |
| Slitherwisp | UBB | Creature — Elemental Nightmare | Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2 |
| Forsake the Worldly | 2W | Instant | Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) |
| King of the Oathbreakers | 2WB | Legendary Creature — Spirit Noble | Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3 |