Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reflecting Pool

· Land

{T}: Add one mana of any type that a land you control could produce.

Similar cards

Color identity:
NameManaTypeText
Horizon Drake 1UUCreature — Drake Flying, protection from lands 3/1
Homeward Path Land {T}: Add {C}. {T}: Each player gains control of all creatures they own.
Voyaging Satyr 1GCreature — Satyr Druid {T}: Untap target land. 1/2
Steam Vines 1RREnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
Qarsi Deceiver 1UCreature — Naga Wizard {T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) 0/4
Shaman of Forgotten Ways 2GCreature — Human Shaman {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater. 2/3
Luminescent Rain 2GInstant Choose a creature type. You gain 2 life for each permanent you control of that type.
Nirkana Revenant 4BBCreature — Vampire Shade Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn. 4/4
Undermountain Adventurer 3GCreature — Giant Warrior Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. 3/4
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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