M:tG card similarity search
· Land
{T}: Add one mana of any type that a land you control could produce.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goldspan Dragon | 3RR | Creature — Dragon | Flying, haste Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." 4/4 |
| Hargilde, Kindly Runechanter | 2WU | Legendary Creature — Human | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3 |
| Deranged Assistant | 1U | Creature — Human Wizard | {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
| Aesi, Tyrant of Gyre Strait | 4GU | Legendary Creature — Serpent | You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5 |
| Walker of the Wastes | 4C | Creature — Eldrazi | ({C} represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes. 4/4 |
| Burning-Tree Emissary | R/GR/G | Creature — Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. 2/2 |
| Silvanus's Invoker | 2G | Creature — Dragon Druid | Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2 |
| Inner Fire | 3R | Sorcery | Add {R} for each card in your hand. |
| Unblinking Observer | 1U | Creature — Homunculus | {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. 2/1 |
| Tazri, Stalwart Survivor | 2W | Legendary Creature — Human Warrior | Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3 |