Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reflection Net

1WU · Artifact

Flash When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield. {2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.

Similar cards

Color identity:
NameManaTypeText
Shapesharer 1UCreature — Shapeshifter Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. 1/1
Grey Host Reinforcements 3WCreature — Spirit Soldier Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. 1/1
Pyretic Prankster 1RCreature — Devil {3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 2/1
Resplendent Marshal 1WWCreature — Angel Warrior Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. 3/3
Crypt Incursion 2BInstant Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Soulherder 1WUCreature — Spirit Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1
Underworld Sentinel 3BBCreature — Skeleton Soldier Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. 4/5
Necromancer's Covenant 3WBBEnchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
Hofri Ghostforge 3RWLegendary Creature — Dwarf Cleric Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5
Flesh Duplicate UUCreature — Shapeshifter Rebel You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 0/0
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