M:tG card similarity search
3 · Artifact Creature — Golem
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Borne Upon a Wind | 1U | Instant | You may cast spells this turn as though they had flash. Draw a card. |
Ricochet | R | Enchantment | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. |
Papercraft Decoy | 2 | Artifact Creature — Frog | When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. 2/1 |
Summoning Trap | 4GG | Instant — Trap | If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. |
Nocturno of Myra's Marvels | 2BB | Legendary Creature — Vampire Performer | As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2 |
Unified Will | 1U | Instant | Counter target spell if you control more creatures than that spell's controller. |
Decree of Silence | 6UU | Enchantment | Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. |
Sage of the Inward Eye | 2URW | Creature — Djinn Wizard | Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4 |
Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |