Card Codex

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17 May 2024: Card library updated.

Reflex Sliver

3G · Creature — Sliver

All Sliver creatures have haste. 2/2

Similar cards

Color identity:
NameManaTypeText
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Ahn-Crop Crasher 2RCreature — Minotaur Warrior Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) 3/2
Temur Ascendancy GUREnchantment Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Angelic Sell-Sword 4WCreature — Angel Mercenary Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4
Ambergris, Agent of Progress 2URLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3
Hankyu 1Artifact — Equipment Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Mirri the Cursed 2BBLegendary Creature — Vampire Cat Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. 3/2
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Screaming Shield 1Artifact — Equipment Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Akki Lavarunner 3RCreature — Goblin Warrior Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. 1/1
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