M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Claim of Erebos | 1B | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{B}, {T}: Target player loses 2 life." |
Bee-Bee Gun | Artifact — Contraption | Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature." | |
Cinderbones | 2B | Creature — Elemental Skeleton | Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. 1/1 |
Welcome to . . . | 1GG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. |
Pardic Firecat | 3R | Creature — Elemental Cat | Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. 2/3 |
Goblin Assault Team | 3R | Creature — Goblin Warrior | Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. 4/1 |
Offspring's Revenge | 2RWB | Enchantment | At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. |
Hostile Realm | 2R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature can't block this turn." |
Centaur Chieftain | 3G | Creature — Centaur | Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3 |
Cyclone Sire | 4U | Creature — Elemental | Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4 |