Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Refocus

1U · Instant

Untap target creature. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Font of Fortunes 1UEnchantment {1}{U}, Sacrifice Font of Fortunes: Draw two cards.
Merry, Esquire of Rohan RWLegendary Creature — Halfling Knight Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. 2/2
Rooftop Saboteurs Creature — Moonfolk Ninja Flying Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card. 2/3
Ahn-Crop Champion 2GWCreature — Human Warrior You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) 4/4
Kaust, Eyes of the Glade R/WGLegendary Creature — Dryad Detective Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up. 2/2
Locthwain Lancer 4BCreature — Human Knight Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5
Faerie Dreamthief BCreature — Faerie Warlock Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. 1/1
Majestic Metamorphosis 2UInstant Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Demonic Ruckus 1REnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Teachings of the Archaics 2USorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
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