Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Refuse

3R · Instant

Refuse deals damage to target spell's controller equal to that spell's mana value.

Similar cards

Color identity:
NameManaTypeText
Kamahl's Sledge 5RRSorcery Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
Burning Hands 1RInstant Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
Futurist Spellthief 2UCreature — Moonfolk Wizard Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2
Sea Gate Stormcaller 1UCreature — Human Wizard Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. 2/1
Meteor Blast XRRRSorcery Meteor Blast deals 4 damage to each of X targets.
Fireforger's Puzzleknot 2Artifact When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target. {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
Razorfin Hunter URCreature — Merfolk Goblin {T}: Razorfin Hunter deals 1 damage to any target. 1/1
A-Graveyard Shift 4BSorcery This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Gruesome Slaughter 6Sorcery Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Throw from the Saddle 1GSorcery Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Page 150