Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Regal Bloodlord

3WB · Creature — Vampire Soldier

Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4

Similar cards

Color identity:
NameManaTypeText
Professor of Zoomancy 3GCreature — Bear Druid When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 4/3
Westvale Abbey Land {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Tormod, the Desecrator 3BLegendary Creature — Zombie Wizard Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.) 4/2
Adanto, the First Fort Legendary Land (Transforms from Legion's Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Lord Skitter, Sewer King 2BLegendary Creature — Rat Noble Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." 3/3
Verix Bladewing 2RRLegendary Creature — Dragon Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. 4/4
Genesis of the Daleks 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
Discordant Spirit 2BRCreature — Spirit At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. 2/2
A-Midnight Assassin 2BCreature — Vampire Assassin Flying, deathtouch 1/3
Midnight Assassin 2BCreature — Vampire Assassin Flying, deathtouch 1/2
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