Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Regal Bunnicorn

1W · Creature — Rabbit Unicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. */*

Similar cards

Color identity:
NameManaTypeText
Raised by Giants 5GLegendary Enchantment — Background Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Ichthyomorphosis 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Reprobation 1WEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Talion, the Kindly Lord 2UBLegendary Creature — Faerie Noble Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. 3/4
Frogify 1UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Serpentine Ambush 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Timber Paladin 1GArtifact Creature — Knight As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1
Fowl Play 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Water Wings 1UInstant Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Startling Development 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Page 31