Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Regal Force

4GGG · Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5

Similar cards

Color identity:
NameManaTypeText
Temporal Machinations 2USorcery Return target creature to its owner's hand. If you control an artifact, draw a card.
Protocol Knight 3UCreature — Human Knight When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4
Baffling End 1WEnchantment When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Fugitive Druid 3GCreature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
Ohabi Caleria 1GWLegendary Creature — Elf Archer Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. 1/3
Sway of Illusion 1UInstant Any number of target creatures become the color of your choice until end of turn. Draw a card.
Track Down 1GSorcery Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The Indomitable 2UULegendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6
Gulf Squid 3UCreature — Squid Beast When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2
Outmuscle 3GSorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
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