Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Regisaur Alpha

3RG · Creature — Dinosaur

Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 4/4

Similar cards

Color identity:
NameManaTypeText
Iwamori of the Open Fist 2GGLegendary Creature — Human Monk Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield. 5/5
Curse of the Fire Penguin Creature Creature — Penguin Trample When this creature dies, return Curse of the Fire Penguin to the battlefield. 6/5
Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
The Legend of Arena 1URWLegendary Enchantment — Saga The Legend of Arena can be your commander. I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
Reality Smasher 4CCreature — Eldrazi ({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. 5/5
Soul Snuffers 2BBCreature — Elemental Shaman When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. 3/3
Nissa's Defeat 2GSorcery Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
March from the Black Gate 1BEnchantment When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Triplicate Spirits 4WWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
Invocation of Saint Traft 1WUEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Page 259