M:tG card similarity search
1GG · Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Name | Mana | Type | Text |
---|---|---|---|
March from the Tomb | 3WB | Sorcery | Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield. |
The Grand Evolution | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up). | |
Otrimi, the Ever-Playful | 3BGU | Legendary Creature — Nightmare Beast | Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. 6/6 |
Spit Flame | 2R | Instant | Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand. |
Mark of Fury | R | Enchantment — Aura | Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. |
Unnatural Restoration | 1G | Sorcery | Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Vastwood Zendikon | 4G | Enchantment — Aura | Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Cyclopean Mummy | 1B | Creature — Zombie | When Cyclopean Mummy dies, exile it. 2/1 |
Grave Betrayal | 5BB | Enchantment | Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. |
Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |