Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reinforced Bulwark

3 · Artifact Creature — Wall

Defender {T}: Prevent the next 1 damage that would be dealt to you this turn. 0/4

Similar cards

Color identity:
NameManaTypeText
Expedited Inheritance RREnchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Fungusaur 3GCreature — Fungus Dinosaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
A-Departed Soulkeeper Creature — Spirit Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1
Lightning Surge 3RRSorcery Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Insult 2RSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Torch the Witness XRSorcery Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Eelectrocute 1RInstant Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
Spiteful Shadows 1BEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Rite of Passage 2GEnchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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