Card Codex

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17 May 2024: Card library updated.

Reins of Power

2UU · Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Chromeshell Crab 4UCreature — Crab Beast Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. 3/3
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Hair-Strung Koto 6Artifact Tap an untapped creature you control: Target player mills a card.
Scarwood Hag 1GCreature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1
Kaito's Pursuit 2BSorcery Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Samite Elder 2WCreature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2
Craterhoof Behemoth 5GGGCreature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Azamuki, Treachery Incarnate Legendary Creature — Spirit Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2
Bitter Reunion 1REnchantment When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. {1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
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