M:tG card similarity search
· Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.
Name | Mana | Type | Text |
---|---|---|---|
Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
Ghostly Prison | 2W | Enchantment | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Propaganda | 2U | Enchantment | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Path of the Animist | 3G | Sorcery | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. |
Guardian of New Benalia | 1W | Creature — Human Soldier | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2 |
Hopeful Vigil | 1W | Enchantment | When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil. |
Elturgard Ranger | 4G | Creature — Human Elf Ranger | Reach When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token. 4/1 |
Siege Dragon | 5RR | Creature — Dragon | Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5 |
Spell Stutter | 1U | Instant | Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. |
Rain of Filth | B | Instant | Until end of turn, lands you control gain "Sacrifice this land: Add {B}." |