M:tG card similarity search
3 · Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life.
Name | Mana | Type | Text |
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Necra Sanctuary | 2B | Enchantment | At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. |
Fasting | W | Enchantment | At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. |
Hopeless Nightmare | B | Enchantment | When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare. |
Aurora of Emrakul | Creature — Eldrazi Reflection | Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life. 1/4 | |
Icatian Moneychanger | W | Creature — Human | Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep. 0/2 |
Zulaport Chainmage | 3B | Creature — Human Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life. 4/2 |
Misfortune | 1BRG | Sorcery | An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player. |
Cosmic Rebirth | 1GW | Instant | Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life. |
Angelheart Vial | 5 | Artifact | Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. |
Hired Torturer | 2B | Creature — Human Rogue | Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand. 2/3 |