Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reknit

1G/W · Instant

Regenerate target permanent.

Similar cards

Color identity:
NameManaTypeText
Stinging Lionfish 1UEnchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. 2/1
Deepglow Skate 4UCreature — Fish When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. 3/3
Terastodon 6GGCreature — Elephant When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. 9/9
Akki War Paint REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Mist of Stagnation 3UUEnchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Cornered Market 2WEnchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
Filter Out 1UUInstant Return all noncreature, nonland permanents to their owners' hands.
Spirit-Sister's Call 3WBEnchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Stiltstrider 3GGCreature — Rhino Performer Reach When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. 5/4
Nature's Wrath 4GGEnchantment At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
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