Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Release

4RW · Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Drake Umbra 4UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Peace and Quiet 1WInstant Destroy two target enchantments.
Stasis Cocoon 1WEnchantment — Aura Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
The Valeyard 2UBRLegendary Creature — Time Lord Noble If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5
Wilderness Elemental 1RGCreature — Elemental Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
Chimeric Mass XArtifact Chimeric Mass enters the battlefield with X charge counters on it. {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Duplication Device Artifact — Contraption Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Daxos the Returned 1WBLegendary Creature — Zombie Soldier Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." 2/2
Tilling Treefolk 2GCreature — Treefolk Druid When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. 1/3
High Noon 1WEnchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
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