M:tG card similarity search
4G · Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sage's Reverie | 3W | Enchantment — Aura | Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
| Vault 112: Sadistic Simulation | 2UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. |
| Sentinel's Eyes | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
| Mary O'Kill | 5B/R | Legendary Creature — Human Villain | {1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) 5/5 |
| Origin Spellbomb | 1 | Artifact | {1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. |
| Tahngarth's Rage | R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. |
| Sadistic Obsession | 3B | Enchantment — Aura | Enchant creature Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." |
| Agoraphobia | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return Agoraphobia to its owner's hand. |
| Mourning | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. |
| Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |