M:tG card similarity search
3 · Artifact
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Name | Mana | Type | Text |
---|---|---|---|
Smiting Helix | 3B | Sorcery | Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Angrath, the Flame-Chained | 3BR | Legendary Planeswalker — Angrath | [+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard. Loyalty 4 |
Dawnhart Geist | 1W | Creature — Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. 1/3 |
Davros, Dalek Creator | 1UBR | Legendary Artifact Creature — Alien Scientist | Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. 3/4 |
Expedition Skulker | 1B | Creature — Vampire Rogue | Expedition Skulker has deathtouch as long as you control another Rogue. 2/2 |
Animal Boneyard | 2W | Enchantment — Aura | Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." |
Herald of Faith | 3WW | Creature — Angel | Flying Whenever Herald of Faith attacks, you gain 2 life. 4/3 |
Dusk's Landing | B | Sorcery | Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead. |
Staff of the Wild Magus | 3 | Artifact | Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. |
Essence Pulse | 3B | Sorcery | You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |