Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Relic of Legends

3 · Artifact

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Vodalian Arcanist 1UCreature — Merfolk Wizard {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. 1/3
Seer's Lantern 3Artifact {T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Daxos of Meletis 1WULegendary Creature — Human Soldier Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Crypt of Agadeem Land Crypt of Agadeem enters the battlefield tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
Tolarian Academy Legendary Land {T}: Add {U} for each artifact you control.
Void Mirror 2Artifact Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
The Shire Legendary Land The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Blinkmoth Well Land {T}: Add {C}. {2}, {T}: Tap target noncreature artifact.
Priest of Titania 1GCreature — Elf Druid {T}: Add {G} for each Elf on the battlefield. 1/1
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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