M:tG card similarity search
1 · Artifact
{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Brilliant Restoration | 3WWWW | Sorcery | Return all artifact and enchantment cards from your graveyard to the battlefield. |
| Gray Slaad | 2B | Creature — Frog Horror | As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. 4/1 |
| Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
| Reinforcements | W | Instant | Put up to three target creature cards from your graveyard on top of your library. |
| Spell Shrivel | 2U | Instant | Devoid (This card has no color.) Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Scrapyard Salvo | 1RR | Sorcery | Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard. |
| Malevolent Awakening | 1BB | Enchantment | {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. |
| Wilson, Majestic Bear | 1GG | Legendary Creature — Bear Warrior | Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5 |
| Fate Foretold | 1U | Enchantment — Aura | Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card. |
| Sea Gate Loremaster | 4U | Creature — Merfolk Wizard Ally | {T}: Draw a card for each Ally you control. 1/3 |