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17 May 2024: Card library updated.

Rem Karolus, Stalwart Slayer

1RW · Legendary Creature — Human Knight

Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 2/3

Similar cards

Color identity:
NameManaTypeText
Jade Monolith 4Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Lashknife Barrier 2WEnchantment When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Swans of Bryn Argoll 2W/UW/UCreature — Bird Spirit Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3
Sphere of Purity 3WEnchantment If an artifact would deal damage to you, prevent 1 of that damage.
Luminesce WInstant Prevent all damage that black sources and red sources would deal this turn.
Beacon of Destiny 1WCreature — Human Cleric {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3
Fiendish Duo 4RRCreature — Devil First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5
Nova Pentacle 4Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Obosh, the Preypiercer 3B/RB/RLegendary Creature — Hellion Horror Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/5
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
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