M:tG card similarity search
1W · Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Name | Mana | Type | Text |
---|---|---|---|
Beguiler of Wills | 3UU | Creature — Human Wizard | {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 |
Bathe in Light | 1W | Instant | Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. |
Coralhelm Guide | 1U | Creature — Merfolk Scout Ally | {4}{U}: Target creature can't be blocked this turn. 2/1 |
Naar Isle | Plane — Wildfire | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. | |
Skirk Fire Marshal | 3RR | Creature — Goblin | Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2 |
Lightning Spear | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1} |
Midnight Charm | B | Instant | Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature. |
Gobsmacked | 1W | Enchantment — Aura | Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Goblin Grenade | R | Sorcery | As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. |
Predatory Focus | 3GG | Sorcery | You may have creatures you control assign their combat damage this turn as though they weren't blocked. |