Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Remedy

1W · Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Similar cards

Color identity:
NameManaTypeText
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Abandoned Sarcophagus 3Artifact You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Vampiric Sliver 3BCreature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3
Arc Mage 2RCreature — Human Spellshaper {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets. 2/2
Liquid Fire 4RRSorcery As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Chatterfang, Squirrel General 2GLegendary Creature — Squirrel Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. 3/3
Trick Shot 4RInstant Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Tunnel of Love Artifact — Attraction Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Stingblade Assassin 3BCreature — Faerie Assassin Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1
Dragon Cultist 4RLegendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
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