M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Head to Head | W | Instant | You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.) |
A-Case the Joint | 4U | Sorcery | Draw three cards, then look at the top card of each player's library. |
Survival of the Fittest | 1G | Enchantment | {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle. |
Wild-Field Scarecrow | 3 | Artifact Creature — Scarecrow | Defender {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. 1/4 |
Scalding Tarn | Land | {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. | |
Campus Guide | 2 | Artifact Creature — Golem | When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. 2/1 |
Tamiyo's Journal | 5 | Legendary Artifact | At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle. |
Wu Scout | 1U | Creature — Human Soldier Scout | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1 |
Armillary Sphere | 2 | Artifact | {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. |
The Bath Song | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. |