M:tG card similarity search
2G · Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
Name | Mana | Type | Text |
---|---|---|---|
Foreboding Steamboat | 3BB | Artifact — Vehicle | When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7 |
Wizard's Retort | 1UU | Instant | This spell costs {1} less to cast if you control a Wizard. Counter target spell. |
Tidal Surge | 1U | Sorcery | Tap up to three target creatures without flying. |
Mind Over Matter | 2UUUU | Enchantment | Discard a card: You may tap or untap target artifact, creature, or land. |
Aphetto Alchemist | 1U | Creature — Human Wizard | {T}: Untap target artifact or creature. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
Howlpack Alpha | Creature — Werewolf | Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3 | |
Desperate Stand | RW | Sorcery | Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. |
Accelerated Mutation | 3GG | Instant | Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. |
Drowned Secrets | 1U | Enchantment | Whenever you cast a blue spell, target player mills two cards. |
Captain Rex Nebula | 1RW | Legendary Creature — Human Pilot Employee | At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target." 2/2 |