Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Remorseful Cleric

1W · Creature — Spirit Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard. 2/1

Similar cards

Color identity:
NameManaTypeText
Fairgrounds Patrol 1WCreature — Human Soldier {1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. 2/1
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Hollowhenge Spirit 3WCreature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2
Sin Collector 1WBCreature — Human Cleric When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. 2/1
Hunted Troll 2GGCreature — Troll Warrior When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. {G}: Regenerate Hunted Troll. 8/4
Dedicated Martyr WCreature — Human Cleric {W}, Sacrifice Dedicated Martyr: You gain 3 life. 1/1
Skyfisher Spider 2BGCreature — Spider Reach When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. 3/3
AWOL 2WInstant Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Demon's Disciple 2BCreature — Human Cleric When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1
Memory Vessel 3RRArtifact {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
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