Card Codex

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17 May 2024: Card library updated.

Remorseful Cleric

1W · Creature — Spirit Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard. 2/1

Similar cards

Color identity:
NameManaTypeText
Lifespinner 3GCreature — Spirit {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle. 3/3
Goblin Mime 1RCreature — Goblin Mime When you speak, sacrifice Goblin Mime. 2/2
No Rest for the Wicked 1BEnchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Tragic Poet WCreature — Human {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1
Not Forgotten 1WSorcery Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Cackling Observer 1BBCreature — Imp Flying When Cackling Observer enters the battlefield, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it. When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card. 3/1
Ruthless Radrat 1BBCreature — Rat Mutant Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.) 2/2
Woodland Guidance 3GSorcery Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance.
Elspeth's Nightmare 2BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
The Long Reach of Night 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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