Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Remove Soul

1U · Instant

Counter target creature spell.

Similar cards

Color identity:
NameManaTypeText
Arcbound Overseer 8Artifact Creature — Golem At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Stella Lee, Wild Card 1URLegendary Creature — Human Rogue Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. 2/4
Neonate's Rush 2RInstant This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Invert the Skies 3G/UInstant Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
Formless Nurturing 3GSorcery Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Mercenary Informer 2WCreature — Human Rebel Mercenary Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. 2/1
Raff Capashen, Ship's Mage 2WULegendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Rally the Righteous 1RWInstant Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Hallow WInstant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Battlewise Valor 1WInstant Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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