M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Mind's Eye | 5 | Artifact | Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. |
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Collective Unconscious | 4GG | Sorcery | Draw a card for each creature you control. |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Plagiarize | 3U | Instant | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
Sea Gate Loremaster | 4U | Creature — Merfolk Wizard Ally | {T}: Draw a card for each Ally you control. 1/3 |
Panopticon | Plane — Mirrodin | When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card. | |
Jandor's Ring | 6 | Artifact | {2}, {T}, Discard the last card you drew this turn: Draw a card. |
Gainsay | 1U | Instant | Counter target blue spell. |
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |