Card Codex

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17 May 2024: Card library updated.

Renegade Tactics

R · Sorcery

Target creature can't block this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Riphook Raider Creature — Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4
Keeper of Keys 3UUCreature — Human Rogue Mutant When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. 4/4
Dimir Keyrune 3Artifact {T}: Add {U} or {B}. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Varchild's Crusader 3RCreature — Human Knight {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2
Nimble Innovator 3UCreature — Vedalken Artificer When Nimble Innovator enters the battlefield, draw a card. 2/2
Cerulean Wisps UInstant Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Righteous Indignation 2WEnchantment Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Graxiplon 5UCreature — Beast Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type. 3/4
Corsairs of Umbar 3UCreature — Human Pirate {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3
Sunweb 3WCreature — Wall Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6
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