M:tG card similarity search
2W · Instant
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Skyshroud Ridgeback | G | Creature — Beast | Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 2/3 |
Blastoderm | 2GG | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5 |
Dusk Mangler | 5BB | Creature — Horror | As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. 5/4 |
Self-Inflicted Wound | 1B | Sorcery | Target opponent sacrifices a green or white creature. If that player does, they lose 2 life. |
Infectious Inquiry | 2B | Sorcery | You draw two cards and you lose 2 life. Each opponent gets a poison counter. |
Recuperate | 3W | Instant | Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn. |
Phyrexian Arena | 1BB | Enchantment | At the beginning of your upkeep, you draw a card and you lose 1 life. |
Vapor Snag | U | Instant | Return target creature to its owner's hand. Its controller loses 1 life. |
Chevill, Bane of Monsters | BG | Legendary Creature — Human Rogue | Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3 |
Soul Kiss | 2B | Enchantment — Aura | Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. |