M:tG card similarity search
1W · Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Name | Mana | Type | Text |
---|---|---|---|
Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
Avarice Totem | 1 | Artifact | {5}: Exchange control of Avarice Totem and target nonland permanent. |
Invasion of Ulgrotha | 4B | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life. |
God-Pharaoh's Faithful | W | Creature — Human Wizard | Whenever you cast a blue, black, or red spell, you gain 1 life. 0/4 |
Glass-Cast Heart | 2B | Artifact | Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. |
Sophic Centaur | 3G | Creature — Centaur Spellshaper | {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. 1/1 |
Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
Bontu the Glorified | 2B | Legendary Creature — God | Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. 4/6 |
Oreskos Sun Guide | 1W | Creature — Cat Monk | Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2 |
Spectrum Sentinel | 1 | Artifact Creature — Soldier | Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. 1/2 |