Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Renounce the Guilds

1W · Instant

Each player sacrifices a multicolored permanent.

Similar cards

Color identity:
NameManaTypeText
Kor Skyfisher 1WCreature — Kor Soldier Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3
Toxic Iguanar RCreature — Lizard Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1
Torch Fiend 1RCreature — Devil {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1
Hungering Yeti 4RCreature — Yeti As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) 4/4
Food Fight 1REnchantment Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Undercity's Embrace 2BInstant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Alpha Deathclaw 4BGCreature — Lizard Mutant Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6
Ticking Gnomes 3Artifact Creature — Gnome Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target. 3/3
Nevermaker 3UCreature — Elemental Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/3
Selfless Cathar WCreature — Human Cleric {1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. 1/1
Page 169