Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reparations

1WU · Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Gisa and Geralf 2UBLegendary Creature — Human Wizard When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4
Case of the Gateway Express 1WEnchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Jor Kadeen, First Goldwarden RWLegendary Creature — Human Rebel Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2
Defiler of Faith 3WWCreature — Phyrexian Human Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token. 5/5
Mind Extraction 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Silent Gravestone 1Artifact Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Sickening Dreams 1BSorcery As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
Backdraft 1RInstant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Thousand-Year Elixir 3Artifact You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
Return to Dust 2WWInstant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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