Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reparations

1WU · Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Primordial Sage 4GGCreature — Spirit Whenever you cast a creature spell, you may draw a card. 4/5
Kraum, Ludevic's Opus 3URLegendary Creature — Zombie Horror Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4
Checks and Balances 2UEnchantment Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Argothian Enchantress 1GCreature — Human Druid Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1
Sylvan Echoes GEnchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Jeskai Ascendancy URWEnchantment Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Tidal Barracuda 3UCreature — Fish Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4
Edgewall Innkeeper GCreature — Human Peasant Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
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