Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Repay in Kind

5BB · Sorcery

Each player's life total becomes the lowest life total among all players.

Similar cards

Color identity:
NameManaTypeText
Sutured Ghoul 4BBBCreature — Zombie Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. */*
The Howling Abomination 3RGLegendary Creature — Human Beast Warrior Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5
Entourage of Trest 4GCreature — Elf Soldier When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. 4/4
Cytoshape 1GUInstant Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Wake Thrasher 2UCreature — Merfolk Soldier Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1
Savannah Sage 1WCreature — Cat Cleric When Savannah Sage enters the battlefield, you gain 2 life. 2/2
Bring to Life 2USorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Assemble the Entmoot 3GEnchantment Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Alpha Deathclaw 4BGCreature — Lizard Mutant Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) 6/6
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