Card Codex

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17 May 2024: Card library updated.

Repeat Offender

1B · Creature — Human Assassin

{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/1

Similar cards

Color identity:
NameManaTypeText
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Bioessence Hydra 3GUCreature — Hydra Mutant Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. 4/4
Gixian Skullflayer 2BCreature — Phyrexian Human Assassin At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. 2/3
Rubblebelt Maverick GCreature — Human Detective When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. 1/1
Titania's Chosen 2GCreature — Elf Archer Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. 1/1
Herald of War 3WWCreature — Angel Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. 3/3
Karlov of the Ghost Council WBLegendary Creature — Spirit Advisor Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. 2/2
Tin-Wing Chimera 4Artifact Creature — Chimera Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) 2/2
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
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