M:tG card similarity search
1RR · Sorcery
Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
Name | Mana | Type | Text |
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Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Persistent Specimen | B | Creature — Skeleton | {2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. 1/1 |
Cult Conscript | B | Creature — Skeleton Warrior | Cult Conscript enters the battlefield tapped. {1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. 2/1 |
Critical Hit | 1R | Instant | Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) |
Touch of Death | 2B | Sorcery | Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. |
Fireblade Artist | BR | Creature — Human Shaman | Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. 2/2 |
Crush the Weak | 2R | Sorcery | Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Soul Barrier | 2U | Enchantment | Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. |
Ghoulraiser | 1BB | Creature — Zombie | When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2 |
Anger of the Gods | 1RR | Sorcery | Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |